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- Hello!
-
- >About these, here's my opinion, Robby. The skys and trees are fine, but I
- >think these floor textures are a little too flashy. Except the first two
- >which are very nice. Ah, one last remark. The floor textures should make a
- >nice continuous tiling, so you should fill up the holes in the corners. And
- >wall textures should be made so that you don't remark that it's a repeated
- >pattern, but have the impression of a continuous non repetitive wall. Except
- >for brick walls, piled boxes, etc. I hope I don't sound too rude, because
- >it's great work. These are just remarks to help you make it perfect.
- Noted.. I appreciate your honesty. What I had in mind while creating the
- flashier of the tiles was this, in the right amount of combination(walls,
- floors, etc).. these tiles can help bring out a scene or mark a special
- spot. They weren't really thought to be used as a large, continious tiles
- but more to the point in using them in instances where a jolt would be
- needed.
-
- Ah, it is hard to explain.. imagine yourself standing in a dark
- hallway.. it's been very bleak and deathly looking.. while traveling you
- stumble upon this secret room/corridor where the walls are so alive and
- differently to what you normally find that it produces an odd sense to you
- as it was much different than what you've found before..
-
- Well, that is my opinion and how I thought those would be used.. even if
- one of those textures takes up one tile space, it can be used for a special
- reason such as a teleport, enemy pod hatcher, etc.
-
- I wanted to add real quick that a real easy way to animate these tiles is
- to use Apex's morphing feature.. Take the same tile and duplicate it onto two
- different frames separated by a distance in blank frames.. using the 'area'
- to chose blocks(such as the fire holes) and the non-linear drawing studio,
- you can darken/brighten these areas by hand. Using the morph, you can have
- the tiles morph into the other tile which should now be different.. played
- back, you have a pulsating light/dark tile.. it looks really neat and at
- times, even a little bizzare.
-
-
- Thanks,
- Robby
-
-